A complete street change at Mission Row
Audio occlusion of specific rooms from which voice should not be heard
Interior and exterior NPC scenarios that will fill your lobby and MRPD Area arround with NPCs
Road that runs through the MRPD yard to the back with custom npc paths
Static sound emitters that create a greater sound experience inside the station
Room tones audio environments that define the ambient background sound atmosphere
Ambient zones - in/out areas that control which ambient sound groups are heard
Different rooms use custom timecycles, creating unique lighting moods.
Default setup uses 3D logos. There is an option to switch to 2D logos replaceable texture
Animated Buttons and keypads near doors
Animated monitors and screens
Animated signage above doors
Lobby displays using animated textures
Mechanized Armory cabinet that rises from the floor when approached
The glass above the lobby is fully breakable with weapons
Optional Bollards that Can be removed if desired
Gamebuild 2802+
NTeam Development Mapdata (included)
Total size: 46mb / W encryption: 57.8mb
Free support
Escrow Protection
FiveM Asset Escrow System
This resource is using the Asset Escrow system.
Click here to know more about it.
What differs us from the rest is the fact that all of our scripts are tested by hundreds of players before release. We run a roleplay server where everything gets ‘tested’ for weeks before being relased to Tebex.